No comment. Sorry.
b3dInplaceHouseHolderInvert
Primitive. Perform an inplace house holder matrix inversion
b3dTransformMatrixWithInto
Transform two matrices into the third
b3dTransformPrimitiveNormal
Transform the normal of the given primitive vertex using the argument matrix and rescale the normal if necessary.
b3dTransformPrimitivePosition
Transform the position of the given primitive vertex the given matrix and store the result back inplace.
b3dTransformPrimitiveRasterPosition
Transform the position of the given primitive vertex the given matrix and store the result in homogenous coordinates at rasterPos.
b3dTransformVertexBuffer
Transform an entire vertex buffer using the supplied modelview and projection matrix.
b3dTransformerVersion
Return the current version of the transformer
analyzeMatrix3x3Length:
Check if the matrix scales normals to non-unit length.
analyzeMatrix:
Analyze the matrix and return the appropriate flags
transformMatrix:with:into:
Transform src with arg into dst. It is allowed that src == dst but not arg == dst
transformPrimitiveNormal:by:rescale:
Transform the normal of the given primitive vertex
transformPrimitivePosition:by:
transformPrimitivePositionFast:by:
Transform the position of the given primitive vertex assuming that matrix a41 = a42 = a43 = 0.0 and a44 = 1.0
transformPrimitivePositionFaster:by:
Transform the position of the given primitive vertex assuming that matrix a14 = a24 = a34 = a41 = a42 = a43 = 0.0 and a44 = 1.0
transformPrimitiveRasterPosition:by:
transformVB:count:by:and:flags:
Transform the entire vertex array by the given matrices