No comment. Sorry.
b3dComputeMinIndexZ
Primitive. Compute and return the index for the minimal z value of all objects in the vertex buffer.
b3dComputeMinZ
Primitive. Compute and return the minimal z value of all objects in the vertex buffer.
processIndexed:ofSize:idxArray:idxSize:
processIndexedIDX:ofSize:idxArray:idxSize:
processNonIndexed:ofSize:
processNonIndexedIDX:ofSize: