No comment. Sorry.
isFlapEnabled:
Answer whether the given flap tab is enabled in the current project
showSharedFlaps
Answer whether shared flaps are currently showing (true) or suppressed (false). The CurrentProjectRefactoring circumlocution is in service of making it possible for shared flaps to appear on the edges of an interior subworld, I believe.
suppressFlapsString
Answer a string characterizing whether flaps are suppressed at the moment or not
exitCurrentProject
CurrentProjectRefactoring exitCurrentProject
newProcessIfUI:
CurrentProjectRefactoring newProcessIfUI: used ONLY for Morphic
projectWithNameOrCurrent:
CurrentProjectRefactoring projectWithNameOrCurrent:
updateProjectFillsIn:
CurrentProjectRefactoring updateProjectFillsIn:
currentAddGuard:
CurrentProjectRefactoring currentAddGuard:
currentBeIsolated
CurrentProjectRefactoring currentBeIsolated
currentBeParentTo:
CurrentProjectRefactoring currentBeParentTo:
currentBeParentToCurrent
CurrentProjectRefactoring currentBeParentToCurrent
currentFlapsSuppressed
CurrentProjectRefactoring currentFlapsSuppressed
currentFromMyServerLoad:
CurrentProjectRefactoring currentFromMyServerLoad:
currentInterruptName:
CurrentProjectRefactoring currentInterruptName:
currentIsolationHead
CurrentProjectRefactoring currentIsolationHead
currentProjectName
CurrentProjectRefactoring currentProjectName
currentPropagateChanges
CurrentProjectRefactoring currentPropagateChanges
currentSpawnNewProcessAndTerminateOld:
CurrentProjectRefactoring currentSpawnNewProcessAndTerminateOld:
currentToggleFlapsSuppressed
CurrentProjectRefactoring currentToggleFlapsSuppressed
xxxCurrent