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KlattFrameMorph
  category: Speech-Klatt
  superclass: AlignmentMorph
  subclasses:

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instance methods
  initialization
  addSliderForParameter:target:min:max:description:
addSlidersForParameters:
addTestButton
frame:
frame:edit:
initialize
newSliderForParameter:target:min:max:description:
newSliderNamed:min:max:

  menu
  playTest

  stepping and presenter
  step
stepTime

class methods
  no messages
 

instance methods
  initialization top  
 

addSliderForParameter:target:min:max:description:


 

addSlidersForParameters:


 

addTestButton


 

frame:


 

frame:edit:


 

initialize


 

newSliderForParameter:target:min:max:description:


 

newSliderNamed:min:max:


  menu top  
 

playTest


  stepping and presenter top  
 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


 

stepTime

Answer the desired time between steps in milliseconds. This default implementation requests that the 'step' method be called once every second.


class methods
  no messages top