Squeak Class Documentation category index | class index  
 
ClipboardMorph
  category: Morphic-Widgets
  superclass: TextMorph
  subclasses:

A morph that always displays the current contents of the text clipboard.

instance methods
  parts bin
  initializeToStandAlone

  stepping
  step
stepTime
wantsSteps

class methods
  parts bin
  descriptionForPartsBin

instance methods
  parts bin top  
 

initializeToStandAlone

Set up the receiver, created by a #basicNew and now ready to be initialized, as a fully-formed morph suitable for providing a graphic for a parts bin surrogate, and, when such a parts-bin surrogate is clicked on, for attaching to the hand as a viable stand-alone morph. Because of historical precedent, #initialize has been expected to handle this burden, though a great number of morphs actually cannot stand alone. In any case, by default we call the historical #initialize, though unhappily, so that all existing morphs will work no worse than before when using this protocol.


  stepping top  
 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


 

stepTime

Answer the interval between steps -- in this case a leisurely 1 seconds


 

wantsSteps

Return true if the receiver overrides the default Morph step method.


class methods
  parts bin top  
 

descriptionForPartsBin

If the receiver is a member of a class that would like to be represented in a parts bin, answer the name by which it should be known, and a documentation string to be provided, for example, as balloon help. When the 'nativitySelector' is sent to the 'globalReceiver', it is expected that some kind of Morph will result. The parameters used in the implementation below are for documentation purposes only!