No comment. Sorry.
handlesMouseDown:
Answer whether the receiver would handle the mouseDown represented by evt
mouseDown:
The mouse went down on the receiver; take appropriate action
mouseUp:
Handle a mouse up event. The default response is to let my eventHandler, if any, handle it.
initialize
addColorSwatch
colorSwatch
colorSwatchColor:
resultType
Answer the result type of the receiver
setLiteral:
Set the receiver's literal to be anObject. Create a readout morph and add it to the receiver, deleting any existing one that may be there.
storeCodeOn:indent:
Store code representing the receiver onto the stream, with the given amount of indentation
updateLiteralLabel
Do nothing