No comment. Sorry.
addArrowsIfAppropriate
If the receiver's slot is of an appropriate type, add arrows to the tile.
arrowAction:
Do what is appropriate when an arrow on the tile is pressed; delta will be +1 or -1
storeCodeOn:indent:
Generate code for an assignment statement. The code generated looks presentable in the case of simple assignment, though the code generated for the increment/decrement/multiply cases is still the same old assignGetter... sort for now
updateLiteralLabel
Update the wording emblazoned on the tile, if needed
computeOperatorOrExpression
Compute the operator or expression to use, and set the wording correectly on the tile face
initialize
setAssignmentSuffix:
setRoot:dataType:
updateWordingToMatchVocabulary
The current vocabulary has changed; change the wording on my face, if appropriate