Squeak Class Documentation category index | class index  
 
AssignmentTileMorph
  category: Morphic-Scripting Tiles
  superclass: TileMorph
  subclasses:

No comment. Sorry.

instance methods
  arrow
  addArrowsIfAppropriate
arrowAction:

  code generation
  storeCodeOn:indent:

  display
  updateLiteralLabel

  initialization
  computeOperatorOrExpression
initialize
setAssignmentSuffix:
setRoot:dataType:
updateWordingToMatchVocabulary

class methods
  no messages
 

instance methods
  arrow top  
 

addArrowsIfAppropriate

If the receiver's slot is of an appropriate type, add arrows to the tile.


 

arrowAction:

Do what is appropriate when an arrow on the tile is pressed; delta will be +1 or -1


  code generation top  
 

storeCodeOn:indent:

Generate code for an assignment statement. The code generated looks presentable in the case of simple assignment, though the code generated for the increment/decrement/multiply cases is still the same old assignGetter... sort for now


  display top  
 

updateLiteralLabel

Update the wording emblazoned on the tile, if needed


  initialization top  
 

computeOperatorOrExpression

Compute the operator or expression to use, and set the wording correectly on the tile face


 

initialize


 

setAssignmentSuffix:


 

setRoot:dataType:


 

updateWordingToMatchVocabulary

The current vocabulary has changed; change the wording on my face, if appropriate


class methods
  no messages top