Squeak Class Documentation category index | class index  
 
NebraskaServerMorph
  category: Morphic-Remote
  superclass: AlignmentMorphBob1
  subclasses:

A cheezy morph that simply steps a Nebraska server instance over and over.

instance methods
  accessing
  currentBacklogString
currentStatusString
server

  drawing
  updateCurrentStatusString

  initialization
  initialize
rebuild
setColorsAndBorder
toggleFull

  object fileIn
 

  stepping and presenter
  stepTime
update:

  structure
  delete
step

class methods
  as yet unclassified
  killOldServers
serveWorld:
serveWorld:onPort:

instance methods
  accessing top  
 

currentBacklogString


 

currentStatusString


 

server


  drawing top  
 

updateCurrentStatusString


  initialization top  
 

initialize


 

rebuild


 

setColorsAndBorder


 

toggleFull


  object fileIn top  

  stepping and presenter top  
 

stepTime

Answer the desired time between steps in milliseconds. This default implementation requests that the 'step' method be called once every second.


 

update:

Receive a change notice from an object of whom the receiver is a
dependent. The default behavior is to do nothing; a subclass might want
to change itself in some way.


  structure top  
 

delete

Remove the receiver as a submorph of its owner and make its new owner be nil.


 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


class methods
  as yet unclassified top  
 

killOldServers


 

serveWorld:


 

serveWorld:onPort: