Squeak Class Documentation category index | class index  
 
KidNavigationMorph
  category: Morphic-Navigators
  superclass: ProjectNavigationMorph
  subclasses:

No comment. Sorry.

instance methods
  as yet unclassified
  addButtons
amountToShowWhenSmall
balloonText
colorForButtons
fontForButtons
handlesMouseDown:
initialize
mouseEnter:
mouseLeave:
mouseUp:
quitSqueak
step

class methods
  no messages
 

instance methods
  as yet unclassified top  
 

addButtons


 

amountToShowWhenSmall


 

balloonText

Answer balloon help text or nil, if no help is available.
NB: subclasses may override such that they programatically construct
the text, for economy's sake, such as model phrases in a Viewer


 

colorForButtons


 

fontForButtons


 

handlesMouseDown:

Do I want to receive mouseDown events (mouseDown:, mouseMove:, mouseUp:)?


 

initialize


 

mouseEnter:

kid nav doesn't care


 

mouseLeave:

kid nav doesn't care


 

mouseUp:

Handle a mouse up event. The default response is to let my eventHandler, if any, handle it.


 

quitSqueak


 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


class methods
  no messages top