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InternalThreadNavigationMorph
  category: Morphic-Navigators
  superclass: ThreadNavigationMorph
  subclasses:

No comment. Sorry.

instance methods
  as yet unclassified
  acceptSortedContentsFrom:
addButtons
buttonForMenu
currentIndex
deleteCurrentPage
destroyThread
editThisThread
ensureSuitableDefaults
getRecentThread
initialColor
initialize
insertNewProject
insertNewProjectActionFor:
jumpToIndex:
jumpWithinThread
listOfPages:
loadPageWithProgress
makeThumbnailForPageNumber:scaledToSize:default:
moreCommands
myThumbnailSize
positionAppropriately
showMenuFor:event:
skipOverNext
step
switchToThread:
threadName
threadName:index:
threadOfAllProjects
threadOfNoProjects
triggerActionFromPianoRoll

class methods
  as yet unclassified
  cacheThumbnailFor:
clearThumbnailCache
getThumbnailFor:
know:as:
knownThreads
openThreadNamed:atIndex:
sorterFormForProject:sized:

  parts bin
  descriptionForPartsBin

instance methods
  as yet unclassified top  
 

acceptSortedContentsFrom:

Update my page list from the given page sorter.


 

addButtons


 

buttonForMenu


 

currentIndex


 

deleteCurrentPage

no-op here


 

destroyThread


 

editThisThread


 

ensureSuitableDefaults


 

getRecentThread


 

initialColor


 

initialize


 

insertNewProject


 

insertNewProjectActionFor:


 

jumpToIndex:


 

jumpWithinThread


 

listOfPages:


 

loadPageWithProgress


 

makeThumbnailForPageNumber:scaledToSize:default:


 

moreCommands


 

myThumbnailSize


 

positionAppropriately


 

showMenuFor:event:

no-op here


 

skipOverNext


 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


 

switchToThread:


 

threadName


 

threadName:index:


 

threadOfAllProjects


 

threadOfNoProjects


 

triggerActionFromPianoRoll

a hack to allow for abitrary morphs to be dropped into piano roll


class methods
  as yet unclassified top  
 

cacheThumbnailFor:


 

clearThumbnailCache


 

getThumbnailFor:


 

know:as:


 

knownThreads


 

openThreadNamed:atIndex:


 

sorterFormForProject:sized:


  parts bin top  
 

descriptionForPartsBin

If the receiver is a member of a class that would like to be represented in a parts bin, answer the name by which it should be known, and a documentation string to be provided, for example, as balloon help. When the 'nativitySelector' is sent to the 'globalReceiver', it is expected that some kind of Morph will result. The parameters used in the implementation below are for documentation purposes only!