I am a single tile for the SameGame. I act much like a switch.
color:
Set the receiver's color. Directly set the color if appropriate, else go by way of fillStyle
disabled
disabled:
insetColor
Use my own color for insets
setSwitchState:
switchState
doButtonAction
Perform the action of this button. The last argument of the message sent to the target is the new state of this switch.
mouseDown:
Handle a mouse down event. The default response is to let my eventHandler, if any, handle it.
mouseMove:
don't do anything, here
mouseUp:
initialize
includeInNewMorphMenu
Return true for all classes that can be instantiated from the menu