Squeak Class Documentation category index | class index  
 
LedTimerMorph
  category: Morphic-Games
  superclass: LedMorph
  subclasses:

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instance methods
  accessing
  continue
pause
reset
resume
start
stop

  initialization
  initialize

  stepping
  step
stepTime
updateTime

class methods
  as yet unclassified
  includeInNewMorphMenu

instance methods
  accessing top  
 

continue


 

pause


 

reset


 

resume


 

start

Start running my script. For ordinary morphs, this means start stepping.


 

stop

Stop running my script. For ordinary morphs, this means stop stepping.


  initialization top  
 

initialize


  stepping top  
 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


 

stepTime

Answer the desired time between steps in milliseconds. This default implementation requests that the 'step' method be called once every second.


 

updateTime


class methods
  as yet unclassified top  
 

includeInNewMorphMenu

Return true for all classes that can be instantiated from the menu