Squeak Class Documentation category index | class index  
 
EToyProjectHistoryMorph
  category: Morphic-Experimental
  superclass: EToyCommunicatorMorph
  subclasses:

EToyProjectHistoryMorph new openInWorld

EToyProjectHistoryMorph provides a quick reference of the most recent projects. Click on one to go there.

instance methods
  as yet unclassified
  closeMyFlapIfAny
initialize
jumpToProject
mouseDown:in:
mouseLeave:in:
mouseMove:in:
mouseUp:in:
rebuild
step

class methods
  parts bin
  descriptionForPartsBin

instance methods
  as yet unclassified top  
 

closeMyFlapIfAny


 

initialize


 

jumpToProject


 

mouseDown:in:


 

mouseLeave:in:


 

mouseMove:in:


 

mouseUp:in:


 

rebuild


 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


class methods
  parts bin top  
 

descriptionForPartsBin

If the receiver is a member of a class that would like to be represented in a parts bin, answer the name by which it should be known, and a documentation string to be provided, for example, as balloon help. When the 'nativitySelector' is sent to the 'globalReceiver', it is expected that some kind of Morph will result. The parameters used in the implementation below are for documentation purposes only!