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ZASMCameraMarkMorph
  category: Morphic-Demo
  superclass: AbstractMediaEventMorph
  subclasses:

No comment. Sorry.

instance methods
  as yet unclassified
  addMorphsTo:pianoRoll:eventTime:betweenTime:and:
cameraController
cameraPoint:cameraScale:controller:
cameraPoint:cameraScale:controller:page:
encounteredAtTime:inScorePlayer:atIndex:inEventTrack:secsPerTick:
gotoMark
handlesMouseDown:
initialize
justDroppedInto:event:
menuPageVisualFor:event:
mouseDown:
mouseUp:
pauseFrom:
resetFrom:
resumeFrom:
setCameraValues
setTransition:
veryDeepCopyWith:

  menu
  addCustomMenuItems:hand:
setTransition

class methods
  no messages
 

instance methods
  as yet unclassified top  
 

addMorphsTo:pianoRoll:eventTime:betweenTime:and:

a hack to allow for abitrary morphs to be dropped into piano roll


 

cameraController


 

cameraPoint:cameraScale:controller:


 

cameraPoint:cameraScale:controller:page:


 

encounteredAtTime:inScorePlayer:atIndex:inEventTrack:secsPerTick:

a hack to allow for abitrary morphs to be dropped into piano roll


 

gotoMark


 

handlesMouseDown:

Do I want to receive mouseDown events (mouseDown:, mouseMove:, mouseUp:)?


 

initialize


 

justDroppedInto:event:

This message is sent to a dropped morph after it has been dropped on -- and been accepted by -- a drop-sensitive morph


 

menuPageVisualFor:event:


 

mouseDown:

Handle a mouse down event. The default response is to let my eventHandler, if any, handle it.


 

mouseUp:

Handle a mouse up event. The default response is to let my eventHandler, if any, handle it.


 

pauseFrom:

subclasses should take five


 

resetFrom:

self cameraController setProgrammedMoves: nil.


 

resumeFrom:

subclasses should continue from their current position


 

setCameraValues


 

setTransition:


 

veryDeepCopyWith:

Keep the same camera???


  menu top  
 

addCustomMenuItems:hand:

Add custom halo menu items


 

setTransition

Set the transition


class methods
  no messages top