No comment. Sorry.
addMorphsTo:pianoRoll:eventTime:betweenTime:and:
a hack to allow for abitrary morphs to be dropped into piano roll
cameraController
cameraPoint:cameraScale:controller:
cameraPoint:cameraScale:controller:page:
encounteredAtTime:inScorePlayer:atIndex:inEventTrack:secsPerTick:
gotoMark
handlesMouseDown:
Do I want to receive mouseDown events (mouseDown:, mouseMove:, mouseUp:)?
initialize
justDroppedInto:event:
This message is sent to a dropped morph after it has been dropped on -- and been accepted by -- a drop-sensitive morph
menuPageVisualFor:event:
mouseDown:
Handle a mouse down event. The default response is to let my eventHandler, if any, handle it.
mouseUp:
Handle a mouse up event. The default response is to let my eventHandler, if any, handle it.
pauseFrom:
subclasses should take five
resetFrom:
self cameraController setProgrammedMoves: nil.
resumeFrom:
subclasses should continue from their current position
setCameraValues
setTransition:
veryDeepCopyWith:
Keep the same camera???
addCustomMenuItems:hand:
Add custom halo menu items
setTransition
Set the transition