No comment. Sorry.
adjustAfter:
Cause this morph to remain cetered where it was before, and choose appropriate smoothing, after a change of scale or rotation.
changeWorldBoundsToShow:
drawSubmorphsOn:
Display submorphs back to front
drawSubmorphsOnREAL:
extent:
extentFromParent:
layoutChanged
use the version from Morph
recomputeExtent
useRegularWarpBlt: