Return the bearing, in degrees, from the receiver to anotherPoint.
Adapted from Playground, where the ultimate provenance of the algorithm was a wild earlier method of Jay Fenton's which I never checked carefully, but the thing has always seemed to work
Answer a number that is the dot product of the receiver and the
argument, aPoint. That is, the two points are multipled and the
coordinates of the result summed.
Return true if the receiver is within the triangle defined by the three coordinates.
Note: This method computes the barycentric coordinates for the receiver and tests those coordinates.