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WonderlandActorViewer
  category: Balloon3D-Wonderland Morphs
  superclass: Morph
  subclasses:

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instance methods
  initialization
  initialize
initializeWith:

  stepping
  step
stepTime
wantsSteps

  updating
  setSelectedActor:
turnUpdatingOff
turnUpdatingOn

class methods
  no messages
 

instance methods
  initialization top  
 

initialize

Initialize this morph


 

initializeWith:

Do the Wonderland specific setup for this viewer.


  stepping top  
 

step

Do some periodic activity. Use startStepping/stopStepping to start and stop getting sent this message. The time between steps is specified by this morph's answer to the stepTime message. The generic version dispatches control to the player, if any. The nasty circumlocation about owner's transformation is necessitated by the flexing problem that the player remains in the properties dictionary both of the flex and the real morph. In the current architecture, only the top renderer's pointer to the player should actually be honored for the purpose of firing.


 

stepTime

Answer the desired time between steps in milliseconds. This default implementation requests that the 'step' method be called once every second.


 

wantsSteps

Return true if the receiver overrides the default Morph step method.


  updating top  
 

setSelectedActor:

Update the actor viewer to reflect the information for this actor


 

turnUpdatingOff

Set the actor viewer to stop updating the selected actor's data.


 

turnUpdatingOn

Set the actor viewer to constantly update the selected actor's data.


class methods
  no messages top