No comment. Sorry.
attenuation
attenuation:
position
asPrimitiveLight
Convert the receiver into a B3DPrimitiveLight
transformedBy:
initialize
Initialize this light
initializeFor:
computeAttenuationFor:
Compute the attenuation for the given distance
computeDirectionTo:
Compute the lights direction to the given vertex
acceptsLoggingOfCompilation
weird name is so that it will come lexically before #compile, so that a clean build can make it through. 7/7/96 sw
wantsChangeSetLogging
Answer whether code submitted for the receiver should be remembered by the changeSet mechanism. 7/12/96 sw