No comment. Sorry.
asPrimitiveLight
Convert the receiver into a B3DPrimitiveLight
transformedBy:
setDirection:
computeAttenuationFor:
Since a directional light is positioned at virtual infinity, it cannot have any attenuation
computeDirectionTo:
A directional light has an explicit direction regardless of the vertex position
acceptsLoggingOfCompilation
weird name is so that it will come lexically before #compile, so that a clean build can make it through. 7/7/96 sw
wantsChangeSetLogging
Answer whether code submitted for the receiver should be remembered by the changeSet mechanism. 7/12/96 sw