No comment. Sorry.
actionSelector
actionSelector:
angle
angle:
factor
factor:
maxAngle
maxAngle:
target
target:
drawOn:
doTargetAction:
handlesMouseDown:
Do I want to receive mouseDown events (mouseDown:, mouseMove:, mouseUp:)?
mouseDown:
Handle a mouse down event. The default response is to let my eventHandler, if any, handle it.
mouseMove:
Handle a mouse move event. The default response is to let my eventHandler, if any, handle it.
initialize
addAngle:
beCircular
beHorizontal
beLinear
beVertical
isCircular
isHorizontal
isLinear
isVertical
example
See B3DSceneExplorerMorph>>initialize for usage.