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B3DViewingFrustum
category: Balloon3D-Viewing
superclass: B3DFloatArray
subclasses:
I represent a viewing frustum, defined by the following values:
typedef struct B3DViewingFrustum {
float left;
float right;
float top;
float bottom;
float near;
float far;
} B3DViewingFrustum;
The frustum can be converted into either a ortho matrix (having no perspective distortion) or a perspective matrix for use in the Balloon 3D render engine.




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