B3DCamera
category: Balloon3D-Viewing
superclass: Object
subclasses:
I represent a simple perspective camera.
Instance variables:
position <B3DVector3> where the camera is located
target <B3DVector3> where the camera is aiming at
up <B3DVector3> what is considered to be 'up' on screen
perspective <B3DCameraPerspective> the actual camera perspective




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