Perform a 4x4 matrix multiplication
m2 * m1 = m3
being equal to first transforming points by m2 and then by m1.
Note that m1 may be identical to m3.
NOTE: The primitive implementation does NOT return m3 - and so don't we!
Solve the linear equation self * aVector = x by using HouseHolder's transformation.
Note: This scheme is numerically better than using gaussian elimination even though it takes
somewhat longer
Solve the linear equation self * aVector = x by using HouseHolder's transformation.
Note: This scheme is numerically better than using gaussian elimination even though it takes
somewhat longer