I represent an RGBA color value in floating point format. I am used during the lighting and shading computations.
alpha
alpha:
blue
blue:
green
green:
red
red:
asB3DColor
asColor
pixelValue32
r:g:b:a:
interpolateTo:at:
Return the color vector yielded by interpolating from the state of the object to the specified end state at the specified amount done
privateLoadFrom:
Load the receiver from the given source object.
isZero
numElements
red:green:blue:alpha:
Create an initialize a color vector.