This class builds a Wonderland representation from a given scene.
baseActor
baseActor:
buildActors
Using the given VRML scene build a set of actors for Wonderland
buildActorsFor:
createActorFor:
createActorFor:defaultName:
createActorFor:name:suffix:
createActorFor:suffix:
currentActor
currentActor:
assignIndexedColors:in:
assignIndexedNormals:in:
assignIndexedTexCoords:in:
facesFrom:for:
Create and return a set of faces from the given index array
indexedFacesFrom:
mfVec2fFrom:
Convert the given array into a B3DVector2Array
mfVec3fFrom:
Convert the given array into a B3DVector3Array
mfVec3fFromInterpolator:
positionFrom:
Fix up coord systems
rotationFrom:
Fix up coord systems. FIXME: attr should always be a B3DRotation but for now the defaults are arrays. How ugly...
scaleFrom:
doNamedNode:
doAppearance:
This method was automatically generated
doBox:
doColor:
doCone:
doCoordinate:
doCylinder:
doDirectionalLight:
doImageTexture:
Create a new texture.
doIndexedFaceSet:
doLOD:
doMaterial:
doNormal:
doShape:
doSphere:
doSwitch:
doTextureCoordinate:
doTransform:
doViewpoint:
initializeFor:
on: