B3DPrimitiveRasterizerState
category: Balloon3D-PrimitiveEngine
superclass: Object
subclasses:
This class represents a set of objects that are known to the primitive level rasterizer. It should not be modified unless you know *exactly* what you're doing. The instance variables could actually be indexed but I decided to give them names for readability.
Instance variables:
faceAlloc <B3DPrimitiveRasterizerData> - Source for primitive level face allocation.
edgeAlloc <B3DPrimitiveRasterizerData> - Source for primitive level edge allocation.
attrAlloc <B3DPrimitiveRasterizerData> - Source for primitive level attribute allocation.
aet <B3DPrimitiveRasterizerData> - Primitive level active edge table.
addedEdges <B3DPrimitiveRasterizerData> - Primitive level temporary edge storage.
fillList <B3DPrimitiveRasterizerData> - Primitive level fill list.
objects <B3DPrimitiveRasterizerData> - Primitive level list of objects.
textures <B3DPrimitiveRasterizerData> - Primitive level lists of textures.
spanBuffer <Bitmap> - 32bit bitmap to render into
bitBlt <BitBlt> - Final output device




|