No comment. Sorry.
clipRect:
Install a clipping rectangle if necessary
flush
Flush pending operations.
initialize
reset
target:
Set the target for rendering operations
primAddObject:primitive:vertexArray:size:indexArray:size:viewport:textureIndex:
primObjectSize
primStartRasterizer:objects:textures:
Primitive. Start the rasterizer. Return an error code.
printSpaceUsage:
Print out the maximum space used for processing the given objects
addPrimitiveObject:ofSize:
debugDrawVB:
mainLoop
Do the actual rasterization
processErrorCode:
processIndexedLines:
Process an indexed line set
processIndexedQuads:
Process an indexed quad set
processIndexedTriangles:
Process an indexed triangle set
processLineLoop:
Process a closed line defined by the vertex buffer
processLines:
Process a series of lines defined by each two points the vertex buffer
processPoints:
Process a series of points defined by the vertex buffer
processPolygon:
Process a polygon defined by the vertex buffer
needsClip
Return true if we need to clip polygons before rasterization. Generally, this should not be the case.
version
B3DPrimitiveRasterizer version
B3DPrimitiveRasterizer initialize
primitiveSetBitBltPlugin:
isAvailable
Return true if this part of the engine is available