No comment. Sorry.
attenuation
Return the light attenuation. This member is only valid if the light is attenuated.
attenuation:
Set the light attenuation. This member is only valid if the light is attenuated.
direction
Return the direction of the light. This member is valid only if the light is not positional (e.g., the direction must be computed for every vertex)
direction:
Set the direction of the light. This member is valid only if the light is positional (e.g., the direction must be computed for every vertex)
flags
flags:
position
Return the position of the light. This member is valid only if the light is not positional (e.g., the direction must be computed for every vertex)
position:
Set the position of the light. This member is valid only if the light is positional (e.g., the direction must be computed for every vertex)
spotDeltaCos
spotDeltaCos:
spotExponent
spotExponent:
spotMaxCos
spotMaxCos:
spotMinCos
spotMinCos:
constantAttenuation
constantAttenuation:
directionX
directionX:
directionY
directionY:
directionZ
directionZ:
linearAttenuation
linearAttenuation:
positionX
positionX:
positionY
positionY:
positionZ
positionZ:
squaredAttenuation
squaredAttenuation:
numElements