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B3DTexture
category: Balloon3D-Lights
superclass: Form
subclasses: B3DBackingForm B3DHardwareTexture
I represent a simple 2D texture.
Instance variables:
wrap <Boolean> If true, wrap the texture - otherwise clamp it.
interpolate <Boolean> If true, interpolate the pixels of the texture.
envMode <Integer> How we combine colors with the texture.
Possible values:
0 - OpenGL style modulate texture
1 - OpenGL style decal texture




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