No comment. Sorry.
direction
If the light is directional, return the NORMALIZED direction of the light
direction:
hotSpotDeltaCosine
Return the cosine value of the delta radius of a spot light (the fall off region)
hotSpotMaxCosine
Return the cosine value of the outer radius of a spot light (the unlit region)
hotSpotMinCosine
Return the cosine value of the inner radius of a spot light (the fully lit region)
maxAngle
maxAngle:
minAngle
minAngle:
target
target:
asPrimitiveLight
Convert the receiver into a B3DPrimitiveLight
transformedBy:
from3DS:
Initialize the receiver from a 3DS point light
hasSpot
Return true if the receiver has a hot spot.