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B3DAmbientLight
  category: Balloon3D-Lights
  superclass: B3DLightSource
  subclasses:

No comment. Sorry.

instance methods
  converting
  asPrimitiveLight
transformedBy:

  shading
  computeAttenuationFor:
computeDirectionTo:
shadeVertexBuffer:with:into:

  testing
  hasDiffusePart
hasSpecularPart

class methods
  no messages
 

instance methods
  converting top  
 

asPrimitiveLight

Convert the receiver into a B3DPrimitiveLight


 

transformedBy:


  shading top  
 

computeAttenuationFor:


 

computeDirectionTo:


 

shadeVertexBuffer:with:into:

Overridden for simplicity and speed


  testing top  
 

hasDiffusePart

Return true if the receiver contains a diffuse part in its color


 

hasSpecularPart

Return true if the receiver contains a specular part in its color


class methods
  no messages top