B3DVertexBuffer
category: Balloon3D-Engine
superclass: Object
subclasses:
I represent the vertex buffer passed on throughout the entire Balloon 3D rendering pipeline. I store all information that may be needed by either part of the pipeline.
Instance variables:
current <B3DPrimitiveVertex> Tracking the current attributes of vertices
vertexArray <B3DPrimitiveVertexArray> Container for all primitive vertices
vertexCount <Integer> The number of vertices in the vertex array
indexArray <WordArray> Stores the indexes for indexed primitives
indexCount <Integer> Number of indexes in the index array
primitive <Integer> The type of primitive currently in the buffer
clipFlags <Integer> The clip mask of the vertices in the buffer
flags <Integer> Various state flags




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