No comment. Sorry.
clipRect:
Install a clipping rectangle if necessary
flush
Flush pending operations.
initialize
reset
target:
Set the target for rendering operations
loadVerticesFrom:
mainLoop
processIndexedQuads:
Process an indexed quad set
processIndexedTriangles:
Process an indexed triangle set
processPolygon:
Process a polygon defined by the vertex buffer
needsClip
Return true if we need to clip polygons before rasterization. Generally, this should not be the case.
isAvailable
Return true if this part of the engine is available