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B3DPrimitiveVertexArray
  category: Balloon3D-Engine
  superclass: ArrayedCollection
  subclasses:

I store Balloon 3D primitive vertices in place. I am used to pass data efficiently to the primitive level during high-bandwidth operations.

instance methods
  accessing
  at:
at:put:
size

  enumerating
  upTo:do:
upTo:doWithIndex:

  private
  privateReplaceFrom:to:with:startingAt:

class methods
  instance creation
  new:

instance methods
  accessing top  
 

at:

Return the primitive vertex at the given index


 

at:put:

Store the primitive vertex at the given index in the receiver


 

size

Return the number of primitive vertices that can be stored in the receiver


  enumerating top  
 

upTo:do:

Special enumeration message so the client can modify the vertices


 

upTo:doWithIndex:

Special enumeration message so the client can modify the vertices


  private top  
 

privateReplaceFrom:to:with:startingAt:


class methods
  instance creation top  
 

new:

Answer an instance of this class with the number of indexable
variables specified by the argument, sizeRequested.