No comment. Sorry.
getAffectedObject
Returns the object affected by the action
isDone
Returns true if the action is done executing either because it's lifetime has expired or because the specified condition is true
isPaused
Returns true if the action is paused
pause
Pause the action
resume
resume the action
setAffectedObject:
Sets the object affected by the action
setLifetime:andCondition:
Sets how long the action should run, or the condition under which it should stop
setTask:
Sets the task the Action should perform each frame
stop
This method removes the Action from myScheduler's list of active actions
update:
Execute the Action's task
do:eachframefor:toObject:inScheduler:
Creates a new AliceAction that performs the specified task each frame for (time) seconds
do:eachframeuntil:toObject:inScheduler:
Creates a new AliceAction that performs the specified task each frame until the specified condition holds true
do:toObject:inScheduler:
Creates a new AliceAction that executes the specified task each frame