Squeak Class Documentation category index | class index  
 
FlashMorph
  category: Balloon-MMFlash Morphs
  superclass: MatrixTransformMorph
  subclasses: FlashGlyphMorph FlashShapeMorph FlashCharacterMorph FlashSpriteMorph

No comment. Sorry.

instance methods
  accessing
  activationKeys
colorTransform
colorTransform:
defaultAALevel
defaultAALevel:
delete
depth
depth:
flashPlayer
id
keepsTransform
originalFileSize

  classification
  isFlashButton
isFlashCharacter
isFlashMorph
isFlashPlayer
isFlashShape
isFlashSprite
isMouseSensitive

  copying
  copyExtension
copyMovieFrom:to:

  disk i/o
  compress
decompress

  drawing
  debugDraw
drawSubmorphsOn:
fullDrawOn:

  events
  aboutToBeGrabbedBy:
justDroppedInto:event:

  initialize
  loadInitialFrame
lockChildren
reset
unlockChildren

  menu
  addCustomMenuItems:hand:
getSmoothingLevel
nextSmoothingLevel
showCompressedSize

  printing
  printOn:

  sound
  playFlashSound:

class methods
  instance creation
  withAll:

instance methods
  accessing top  
 

activationKeys


 

colorTransform


 

colorTransform:


 

defaultAALevel


 

defaultAALevel:


 

delete

Remove the receiver as a submorph of its owner and make its new owner be nil.


 

depth


 

depth:


 

flashPlayer


 

id


 

keepsTransform

Return true if the receiver will keep it's transform while being grabbed by a hand.


 

originalFileSize


  classification top  
 

isFlashButton


 

isFlashCharacter


 

isFlashMorph


 

isFlashPlayer


 

isFlashShape


 

isFlashSprite


 

isMouseSensitive

Return true if the receiver is mouse sensitive and must stay unlocked


  copying top  
 

copyExtension

Copy my extensions dictionary


 

copyMovieFrom:to:


  disk i/o top  
 

compress

Compress the receiver for efficient storage on disk


 

decompress

Decompress the receiver


  drawing top  
 

debugDraw


 

drawSubmorphsOn:

Display submorphs back to front


 

fullDrawOn:

Draw the full Morphic structure on the given Canvas


  events top  
 

aboutToBeGrabbedBy:

Usually, FlashMorphs exist in a player.
If they're grabbed and moved outside the player
they should keep their position.


 

justDroppedInto:event:

This message is sent to a dropped morph after it has been dropped on -- and been accepted by -- a drop-sensitive morph


  initialize top  
 

loadInitialFrame


 

lockChildren


 

reset


 

unlockChildren


  menu top  
 

addCustomMenuItems:hand:

Add morph-specific items to the given menu which was invoked by the given hand. This method provides is invoked both from the halo-menu and from the control-menu regimes.


 

getSmoothingLevel

Menu support


 

nextSmoothingLevel


 

showCompressedSize


  printing top  
 

printOn:

Append to the argument, aStream, a sequence of characters that
identifies the receiver.


  sound top  
 

playFlashSound:

Play the given sound at the volume level for Flash sounds.


class methods
  instance creation top  
 

withAll: