No comment. Sorry.
activationKeys
colorTransform
colorTransform:
defaultAALevel
defaultAALevel:
delete
Remove the receiver as a submorph of its owner and make its new owner be nil.
depth
depth:
flashPlayer
id
keepsTransform
Return true if the receiver will keep it's transform while being grabbed by a hand.
originalFileSize
isFlashButton
isFlashCharacter
isFlashMorph
isFlashPlayer
isFlashShape
isFlashSprite
isMouseSensitive
Return true if the receiver is mouse sensitive and must stay unlocked
copyExtension
Copy my extensions dictionary
copyMovieFrom:to:
compress
Compress the receiver for efficient storage on disk
decompress
Decompress the receiver
debugDraw
drawSubmorphsOn:
Display submorphs back to front
fullDrawOn:
Draw the full Morphic structure on the given Canvas
aboutToBeGrabbedBy:
Usually, FlashMorphs exist in a player. If they're grabbed and moved outside the player they should keep their position.
justDroppedInto:event:
This message is sent to a dropped morph after it has been dropped on -- and been accepted by -- a drop-sensitive morph
loadInitialFrame
lockChildren
reset
unlockChildren
addCustomMenuItems:hand:
Add morph-specific items to the given menu which was invoked by the given hand. This method provides is invoked both from the halo-menu and from the control-menu regimes.
getSmoothingLevel
Menu support
nextSmoothingLevel
showCompressedSize
printOn:
Append to the argument, aStream, a sequence of characters that identifies the receiver.
playFlashSound:
Play the given sound at the volume level for Flash sounds.
withAll: