Associate an action list with the given button:
buttonId: global ID of the button
actions: Collection of MessageSends (e.g., actions)
condition: bit mask describing when the actions should be applied
General conditions:
1 - IdleToOverUp (Mouse enter up)
2 - OverUpToIdle (Mouse exit up)
4 - OverUpToOverDown (Mouse down)
8 - OverDownToOverUp (Mouse up in)
Push button conditions:
16 - OverDownToOutDown (Mouse exit down)
32 - OutDownToOverDown (Mouse enter down)
64 - OutDownToIdle (Mouse up out)
Menu button conditions:
128 - IdleToOverDown (Mouse enter down)
256 - OverDownToIdle (Mouse exit down)
Define the character to use for a button.
buttonId: global ID used for the button
characterId: ID of the character defining the shape for the button
state: bit mask for when to use the character
1 - default (e.g. no other state applies)
2 - display when the mouse is over the button but not pressed
4 - display when the button is pressed
8 - the area in which the mouse is supposed to be 'over' the button
layer: UNKNOWN.
matrix: Transformation to apply to the character. (Guess!)
Track the button with the given ID as a menu (in contrast to a push) button. Push buttons capture the mouse until the button is released. Menu buttons don't.
Note: If defined for a button, this method will be called prior to any other #recordButton: methods.