No comment. Sorry.
initialize
reset
primClipRectInto:
primFlushNeeded
Return true if there are no more entries in AET and GET and the last scan line has been displayed
primGetAALevel
Set the AA level
primGetBezierStats:
primGetClipRect:
primGetCounts:
primGetDepth
primGetFailureReason
primGetOffset
primGetTimes:
primNeedsFlush
primSetAALevel:
primSetClipRect:
primSetColorTransform:
primSetDepth:
primSetEdgeTransform:
primSetOffset:
primAddBezierFrom:to:via:leftFillIndex:rightFillIndex:
primAddBezierShape:segments:fill:lineWidth:lineFill:
primAddBitmapFill:colormap:tile:from:along:normal:xIndex:
primAddCompressedShape:segments:leftFills:rightFills:lineWidths:lineFills:fillIndexList:
primAddExternalEdge:initialX:initialY:initialZ:leftFillIndex:rightFillIndex:
primAddExternalFill:
primAddGradientFill:from:along:normal:radial:
primAddLineFrom:to:leftFillIndex:rightFillIndex:
primAddOvalFrom:to:fillIndex:borderWidth:borderColor:
primAddPolygon:segments:fill:lineWidth:lineFill:
primAddRectFrom:to:fillIndex:borderWidth:borderColor:
primAddActiveEdgeTableEntryFrom:
Add edge entry to the AET.
primChangeActiveEdgeTableEntryFrom:
Change the entry in the active edge table from edgeEntry
primDisplaySpanBuffer
Display the current scan line if necessary
primFinishedProcessing
primInitializeProcessing
Initialize processing in the GE. Create the active edge table and sort it.
primMergeFill:from:
Merge the filled bitmap into the current output buffer.
primNextActiveEdgeEntryInto:
Store the next entry of the AET at the current y-value in edgeEntry. Return false if there is no entry, true otherwise.
primNextFillEntryInto:
Store the next fill entry of the active edge table in fillEntry. Return false if there is no such entry, true otherwise
primNextGlobalEdgeEntryInto:
Store the next entry of the GET at the current y-value in edgeEntry. Return false if there is no entry, true otherwise.
primRenderImage:with:
Start/Proceed rendering the current scan line
primRenderScanline:with:
primCopyBufferFrom:to:
Copy the contents of oldBuffer into the (larger) newBuffer
primInitializeBuffer: